I promise that those of us with auditory processing disorders will still follow what's going on through the subtitles, and enjoy it far more than the canned speech.
I find it kinda funny that studios will send their sound artists and engineers out with high end recording equipment to do sound studies and record foley, but nobody thinks to have them (and the writers) study the dynamics of human conversation so that they can make dialogue sound organic and relatable.
I would *love* to play a game with a rich environment full of NPCs, like GTA or Cyberpunk, and have nearby conversations overlap, with people chatting like a regular group, instead of these canned back-and-forth quips. I hate those things. They're almost always written like a knock-knock joke, where everyone has their cue to say their thing. Human communication is messy, and crowds where each delineated subgroup holds a sequential conversation at once are just *weird*.