I find it kinda funny that studios will send their sound artists and engineers out with high end recording equipment to do sound studies and record foley, but nobody thinks to have them (and the writers) study the dynamics of human conversation so that they can make dialogue sound organic and relatable.
@gsuberland waiting for a game that has dialogue directed by robert altman
@miunau I've never seen anything of his (afaik) so that reference unfortunately goes over my head.
@gsuberland nashville and long goodbye are well worth checking out. he's well known for inventing a type of mixed speech dialogue format where there's always some overlapping dialogue going on