Back on with some #TIC80 nonsense.
My homebrew tool game is strong.
And maybe foolhardy.
Toolhardy.
Tweaks needed, but it's feeling useful enough, and will hopefully satisfy demo needs for NOVA.
#TIC80 #demoscene #creativeCoding
Perfect. No notes.
(Animation bugs are always the funniest!) 😄
#TIC80 #demoscene #creativeCoding
@jonathanhogg It'll make the blooper reel 😄
@jonathanhogg Yes. Well, the pose is made from a bunch of vector3 joints that get translated into quaternions.
What I'm trying to do is spline-tween through the joint angles over a number of poses, but correct for when a joint angle wraps around, so 0 -> -1 degree doesn't turn into 0 -> 359 degrees.
@jonathanhogg I think it probably is 😄 - I'm just investigating that...
@jtruk though, in saying that, I only attempted to understand quaternions last year and I'm still a little hazy on them…
@jonathanhogg Hmm. With quaternion slerping, the rotations now (mostly) stay in check, but the animation is a lot more snappy/robotic. Maybe there's a way to smooth that.