Slightly confused as to how this post has been doing numbers (for me anyway) when I literally just translated someone else's code into my own language and then stuck a simple CRT shader on top of it…
That said, this wasn't actually the laziest CRT shader I could produce – I'm too much of a perfectionist for that. I made it resolution independent, so it’s actually much more interesting to look at if you scale it up massively
@jonathanhogg Investigating your #FlitterLang posts to see what’s possible with it. Is this something you output to a CRT, or are you simulating a CRT?
@superflippy that is a CRT simulation written in GLSL – so not strictly speaking Flitter, but embedded within a running Flitter program to demonstrate how they can interoperate
@superflippy the shader code is in the same repo as the Flitter example, btw, which is linked in the first post in this thread