I’m so split on Blue Prince. Without the roguelike element it would be a stone cold 10/10 for me. As it is, I spend as much time resenting how little it cares about my time as I do in awe of the good bits. My latest run had me on the cusp of getting to Room 46, but I was cursed by poor RNG to god knows how many more runs.
@jon I think it needs some of the RNG at first to dripfeed new rooms to you, but it's my belief that it should have given you way more control of the "deck" and random elements as more puzzles were solved.
@andrew yeah, that would be ideal. There’s so many little quality of life things either missing, or sacrificed for an incredibly pure approach to being a roguelike. I pulled the outside room which gives more holes to dig yesterday and then completely failed to find a shovel. Just put one in that room, not doing so is needlessly cruel.